Light scattering with openGL shadermy work "this is the time " mentioned on redbubble |
Photoshop math with GLSL shaders « Romz blogI usualy play with Photoshop to try post-processing effects on photos or game screenshots, it’s a lot faster than coding directly anything in shaders, but at the end I wanted to see my effects running in real-time. So I adapted a big part of the... |
GTS - The GNU Triangulated Surface LibraryGTS stands for the GNU Triangulated Surface Library. It is an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles. The source code is available free of... |
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http:// lists.openscenegraph.org/ pipermail/ osg-users-openscen...This is just a ray-tracing simple demo, using OSG's intersection |
Open Source iTunes Visualizer: VizKitVizKit is a basic, open source sample visualizer plug-in for iTunes. |
Geometric ToolsThis is the official site for the Wild Magic Real-Time 3D Graphics Engine, version 4, whose design and architecture is described in the book, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 2nd edition (3DGED2), a book... |
